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 Future Class abilities ideas

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Gamegeared



Posts : 28
Reputation : 1
Join date : 2011-11-06

MineScape Character
Tree Choice: Rogue
Class: Hunter

PostSubject: Future Class abilities ideas   Thu Dec 01, 2011 9:12 pm

While i have limited knowlege of what heroes abilities can and cant do, i figured it would be interesting discussion to bounce around ideas for future tier abilities. if i posit something a class already has im sorry. Please note that i dont think they should neccesarilly have all abilities i list, just various thoughts. also not listing what i think thier names should be for simplicity, since we have a tread on that

Lord - Aoe knockback, chance on hit disorient

Dervish- chance on hit disorient, Status affect sword

Paladin - Holy nova(damage foes heal friends), Heavens Steel (increased damage to undead), chance on hit disorient,

DeathKnight - Summon pet zombie/pigman, deathgrip, Shadow of Death ( a throwback to the wow ability, on death you play for a short time a zombie blowing up like a creeper on death of x seconds)

Mercenary - increased mob/player bounty, track,

Samurai - Status affect sword, Intense focus ( breifly deflect projectiles for x seconds)

Both pyro and gelum - elemental nova, elemental cloak (Melee attacks cause fire/slow to occur on target)\
gelum - roots (ice)
pyro - path of fire

Priest - Heavens Steel, Everlasting light (temporarily last after death as an avatar of light with increased mana regen only able to heal players)

Telekinetic - aoe knockback, spell/projectile reflect, force throw (target knockback+ height gain)

Druid - controllable riding pigs (just sounds like fun ^_^), Natures path ( character acts like bonemeal with legs growing saplings sprouts and grass/flowers as it walks.

Necromancer - Abombination (summons a large undead creature) Shadow of death

Hunter - Traps of some sort, ice/shock arrows, flares (fireable torches that last x amount of time)

Beastmaster - Beast form (transform to a wolf), envenom axe, traps of some sort

Ninja - a lesser form of arrow storm (pretends arrows are ninja tools), cheat death (gives you a 1 second immunity when brought to 10 health ot lower only works if you the previous blow didnt kill you (ie you cant go from 11 to 0 and expect a freebie) , passive fall damage reduction

Pirate - Cannon, swashbuckler (increased parry for a short time)

Architect - magic bridge (temporary bridge extending x blocks out for y amount of time) magic wall passive fall damage reduction

Mystic - Natures path, controllable riding pigs
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DrArticuno

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Posts : 30
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Join date : 2011-11-28
Age : 27
Location : Ohio, US

MineScape Character
Tree Choice: Rogue
Class: Hunter

PostSubject: Re: Future Class abilities ideas   Thu Dec 01, 2011 9:51 pm

Another idea for Necro would be
Death nova-(applied to target undead)when killed, explodes causing X-XX damage to an area

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Last edited by DrArticuno on Fri Dec 02, 2011 12:06 am; edited 1 time in total
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Zessus

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Posts : 119
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Join date : 2011-11-26
Age : 24
Location : US, Ohio

MineScape Character
Tree Choice: Warrior
Class: Paladin

PostSubject: Re: Future Class abilities ideas   Thu Dec 01, 2011 10:24 pm

For the paladin spell you should call it Concentration.

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Gamegeared



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Join date : 2011-11-06

MineScape Character
Tree Choice: Rogue
Class: Hunter

PostSubject: Re: Future Class abilities ideas   Thu Dec 01, 2011 10:42 pm

you mean consecration
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BIGFAIRY



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Join date : 2011-12-01

PostSubject: Re: Future Class abilities ideas   Thu Dec 01, 2011 10:58 pm

i would say giveing the mage class a 2nd warp/portal ability so they can save 2 locations on the world just give it a 1hr or 30min cooldown
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Zessus

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Posts : 119
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Join date : 2011-11-26
Age : 24
Location : US, Ohio

MineScape Character
Tree Choice: Warrior
Class: Paladin

PostSubject: Re: Future Class abilities ideas   Thu Dec 01, 2011 11:31 pm

Oops lol, yeah Consecration.

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