| The Thieves' Guild *coming soon* | |
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vengypr0
Posts : 87 Reputation : 0 Join date : 2011-12-07
MineScape Character Tree Choice: Rogue Class: archer
| Subject: The Thieves' Guild *coming soon* Tue Dec 13, 2011 11:45 am | |
| Soon, i will be creating a Guild Named the hunter's guild, Once guilds are fully functional, i will include more details.
For now, anyone wishing to participate in this guild, the pre-requisites are simply one thing, you have taken the path of the rogue.
as long as you have specced into a rogue based class, you're accepted.
A list of Rogue based classes:
Tier 2: Rogue
Tier 3: Archer, Thief, Farmer
Tier 4: Hunter, Beastmaster, Ninja, Pirate, Architect,Mystic
I'm sorry to those that cannot join, but a guild's purpose isn't to include everyone. it's supposed to be a place where specialised attributes in your character are similar.
NOTE: due to the update coming in the near future, this thread may be implemented.
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N00bzftw
Posts : 117 Reputation : 0 Join date : 2011-11-07 Location : UK
MineScape Character Tree Choice: Rogue Class: Hunter
| Subject: Re: The Thieves' Guild *coming soon* Tue Dec 13, 2011 4:48 pm | |
| Sounds cool although I am already in a guild. D: If I could join a second I will be willing to join. :L | |
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Zessus
Posts : 119 Reputation : 4 Join date : 2011-11-26 Age : 30 Location : US, Ohio
MineScape Character Tree Choice: Warrior Class: Paladin
| Subject: Re: The Thieves' Guild *coming soon* Tue Dec 13, 2011 8:27 pm | |
| Noobz. The only problem with joining another guild that isn't empire run is pvp conflicts. You can't hurt someone else in your guild. Which also kind of sucks because people in other nations can't fully operate a guild and include people of another nation due to the conflict. | |
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N00bzftw
Posts : 117 Reputation : 0 Join date : 2011-11-07 Location : UK
MineScape Character Tree Choice: Rogue Class: Hunter
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 14, 2011 11:30 am | |
| Yeah, completely agree, although it sounds kool, could we make stuff like this in the Empire? (Or would that mean making one nation...) | |
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vengypr0
Posts : 87 Reputation : 0 Join date : 2011-12-07
MineScape Character Tree Choice: Rogue Class: archer
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 14, 2011 8:54 pm | |
| im sure we'll find a way suitable for nations and guilds. | |
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CavGunner Admin
Posts : 319 Reputation : 1 Join date : 2011-09-12 Location : Ontario, Canada
MineScape Character Tree Choice: Warrior Class: Dervish
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 14, 2011 9:04 pm | |
| (Guilds are fully functional, by the way.) | |
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Sillocan
Posts : 12 Reputation : 0 Join date : 2011-11-11
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 14, 2011 11:08 pm | |
| - CavGunner wrote:
- (Guilds are fully functional, by the way.)
Guild houses too? | |
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CavGunner Admin
Posts : 319 Reputation : 1 Join date : 2011-09-12 Location : Ontario, Canada
MineScape Character Tree Choice: Warrior Class: Dervish
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 14, 2011 11:16 pm | |
| - Sillocan wrote:
- CavGunner wrote:
- (Guilds are fully functional, by the way.)
Guild houses too? I will likely not be allowing the use of Guild Houses since I believe they overwrite the use of Towny. Everything else is functional. | |
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vengypr0
Posts : 87 Reputation : 0 Join date : 2011-12-07
MineScape Character Tree Choice: Rogue Class: archer
| Subject: Re: The Thieves' Guild *coming soon* Thu Dec 15, 2011 12:05 am | |
| yes, but we are saying that if guild members from a different nation joined, then if the nations were to go to war, we wouldn't be able to attack eachother. | |
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vengypr0
Posts : 87 Reputation : 0 Join date : 2011-12-07
MineScape Character Tree Choice: Rogue Class: archer
| Subject: Re: The Thieves' Guild *coming soon* Wed Dec 21, 2011 3:54 am | |
| Guild is now on delay/canceled for a little while. | |
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| Subject: Re: The Thieves' Guild *coming soon* | |
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| The Thieves' Guild *coming soon* | |
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