Benigncraft
Posts : 17 Reputation : 0 Join date : 2011-12-16
| Subject: Texture pack Sat Dec 31, 2011 7:40 am | |
| Ok so I can't post in the patch update thread! I see that support for texture packs is in progress, so is anyone working on a minescape texture pack? I wouldn't mind having a shot at it. | |
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Zessus
Posts : 119 Reputation : 4 Join date : 2011-11-26 Age : 30 Location : US, Ohio
MineScape Character Tree Choice: Warrior Class: Paladin
| Subject: Re: Texture pack Sat Dec 31, 2011 9:21 am | |
| We have a few people working on one actually. BIGFAIRY is customizing his own by mixing and adding textures from multiple packs and even making a few textures of his own. | |
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DrArticuno
Posts : 30 Reputation : 1 Join date : 2011-11-28 Age : 33 Location : Ohio, US
MineScape Character Tree Choice: Rogue Class: Hunter
| Subject: Re: Texture pack Sat Dec 31, 2011 12:07 pm | |
| I am making 2 as well, one 32x32 and one 16x16. | |
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N00bzftw
Posts : 117 Reputation : 0 Join date : 2011-11-07 Location : UK
MineScape Character Tree Choice: Rogue Class: Hunter
| Subject: Re: Texture pack Sun Jan 01, 2012 10:00 am | |
| I can edit the default because everyone loves default (except Cav) | |
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Xetian
Posts : 43 Reputation : 0 Join date : 2011-12-22 Age : 32 Location : Marietta, GA
MineScape Character Tree Choice: Warrior Class: Mercenary
| Subject: Re: Texture pack Sun Jan 01, 2012 9:55 pm | |
| Personal request...
If spout client does force us to use a specific texture pack, can it have a bright hilight when you mouse over blocks and a progress bar of some sort instead of cracks? I rely on those things to play because my vision is pineappley unless I botch my posture to lean in... | |
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