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 Gui system for some upcoming updates

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vengypr0

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PostSubject: Gui system for some upcoming updates   Mon Jan 23, 2012 1:28 am

A gui system makes the game really, much better much more clean and stuff like that,
if possible you should work on a Gui system for some things such as heroes, professions, and fast travel.

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Xetian

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PostSubject: Re: Gui system for some upcoming updates   Mon Jan 23, 2012 2:19 pm

Would it be possible for you to also add iconomy support to the trade window?

Should we just suck it up and use gold ingots in trade windows?
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CavGunner
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PostSubject: Re: Gui system for some upcoming updates   Mon Jan 23, 2012 4:08 pm

vengypr0 wrote:
A gui system makes the game really, much better much more clean and stuff like that,
if possible you should work on a Gui system for some things such as heroes, professions, and fast travel.

It's...POSSIBLE...
But it would be Spout-Only.
Heroes is already implemented into the EXP bar in default Minecraft...and I believe they are working on adding more.
I'll see what I can do, though.


Xetian wrote:
Would it be possible for you to also add iconomy support to the trade window?

Should we just suck it up and use gold ingots in trade windows?

iConomy and the Trade feature are currently seperate.
I'll see what I can do as far as adding the economy in...and I might even take it so far as to remove item drops on death so that the Trade window has an actual use.
I haven't fully decided on that point.
But I WILL see what I can do about economy integration.
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vengypr0

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PostSubject: Re: Gui system for some upcoming updates   Tue Jan 24, 2012 9:41 pm

I had a brief look into the server my whole town apparently moved to, and the only thing that caught my eye was the gui system they had, thought we could see what they are using and if we can use it aswell, i'd provide a link but all i know is that the server is called landoflegends.
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Zessus

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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 5:36 am

http://landoflegend.net/forums/portal.php Be warned, the server sucks BAD lol. I played it and nothing on it was appealing. Nothing worked right. The way it was setup was complete stupidity. Oh and their admin Irishsailor also likes to apparently spawn in mobs on you if you name is Zessus -.-. But yes the GUI was really good it was the only thing that caught my eye. Other then that I rate it a 1/10 (minescape is about a 15/10 woo cav brownie points maybe he won't beat my head off bridges anymore).

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vengypr0

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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 6:35 am

^^^
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CavGunner
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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 11:54 am

If someone can figure out what they use for their GUI, let me know.
Else I can start browsing myself.

As of now, I have absolutely no idea as to what they could be using, as I've seen nothing that could do it as of yet.
Then again, I might be missing something obvious.

One plugin could be it...I'm aware of it...but I don't like it.

Ignore my rants, just see if you can figure out what it is ^.^
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vengypr0

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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 8:41 pm

we shall try (atleast i will lol).
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vengypr0

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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 9:08 pm

These links aren't direct links to things i have found, rather they are showing what i was thinking of.


http://landoflegend.net/wiki/index.php?title=Travel

http://landoflegend.net/wiki/index.php?title=File:Guardpassive.png

http://landoflegend.net/wiki/index.php?title=Shop

if someone helped me do some research we may be able to find these.
also, im not sure if the shop thing has been added yet, i tried right clicking on some people in bale and not much happened.
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CavGunner
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PostSubject: Re: Gui system for some upcoming updates   Wed Jan 25, 2012 9:47 pm

I have a hunch about the NPC GUI.
Let me see what I can do.
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