While i have limited knowlege of what heroes abilities can and cant do, i figured it would be interesting discussion to bounce around ideas for future tier abilities. if i posit something a class already has im sorry. Please note that i dont think they should neccesarilly have all abilities i list, just various thoughts. also not listing what i think thier names should be for simplicity, since we have a tread on that
Lord - Aoe knockback, chance on hit disorient
Dervish- chance on hit disorient, Status affect sword
Paladin - Holy nova(damage foes heal friends), Heavens Steel (increased damage to undead), chance on hit disorient,
DeathKnight - Summon pet zombie/pigman, deathgrip, Shadow of Death ( a throwback to the wow ability, on death you play for a short time a zombie blowing up like a creeper on death of x seconds)
Mercenary - increased mob/player bounty, track,
Samurai - Status affect sword, Intense focus ( breifly deflect projectiles for x seconds)
Both pyro and gelum - elemental nova, elemental cloak (Melee attacks cause fire/slow to occur on target)\
gelum - roots (ice)
pyro - path of fire
Priest - Heavens Steel, Everlasting light (temporarily last after death as an avatar of light with increased mana regen only able to heal players)
Telekinetic - aoe knockback, spell/projectile reflect, force throw (target knockback+ height gain)
Druid - controllable riding pigs (just sounds like fun ^_^), Natures path ( character acts like bonemeal with legs growing saplings sprouts and grass/flowers as it walks.
Necromancer - Abombination (summons a large undead creature) Shadow of death
Hunter - Traps of some sort, ice/shock arrows, flares (fireable torches that last x amount of time)
Beastmaster - Beast form (transform to a wolf), envenom axe, traps of some sort
Ninja - a lesser form of arrow storm (pretends arrows are ninja tools), cheat death (gives you a 1 second immunity when brought to 10 health ot lower only works if you the previous blow didnt kill you (ie you cant go from 11 to 0 and expect a freebie) , passive fall damage reduction
Pirate - Cannon, swashbuckler (increased parry for a short time)
Architect - magic bridge (temporary bridge extending x blocks out for y amount of time) magic wall passive fall damage reduction
Mystic - Natures path, controllable riding pigs