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 1.7.5 Patch - Expansion Pack Discussion

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Mr_trollington3




Posts : 6
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Join date : 2011-09-26

1.7.5 Patch - Expansion Pack Discussion Empty
PostSubject: 1.7.5 Patch - Expansion Pack Discussion   1.7.5 Patch - Expansion Pack Discussion EmptySun Nov 20, 2011 3:59 pm

Post all topics regarding (see below) here.

  • New Expansion Packs
    New Features
    Ideas For New EP's/Features


Unrelated discussion is allowed, but don't spam the topic please.
I'll start.

Cav, I have a new idea for an EP named Terranova, it would consist of all the new features in 1.0 available to anyone who buys the EP, in contrast to those features being available to only certain classes/tiers. An example would be a Hero being able to enchant his stone sword instead of having to level up to Mage/Spellknight. Any new ideas are welcome and appreciated, as this is just a speculation.
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CavGunner
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CavGunner


Posts : 319
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Join date : 2011-09-12
Location : Ontario, Canada

MineScape Character
Tree Choice: Warrior
Class: Dervish

1.7.5 Patch - Expansion Pack Discussion Empty
PostSubject: Re: 1.7.5 Patch - Expansion Pack Discussion   1.7.5 Patch - Expansion Pack Discussion EmptySun Nov 20, 2011 4:47 pm

Mr_trollington3 wrote:
Cav, I have a new idea for an EP named Terranova, it would consist of all the new features in 1.0 available to anyone who buys the EP, in contrast to those features being available to only certain classes/tiers. An example would be a Hero being able to enchant his stone sword instead of having to level up to Mage/Spellknight. Any new ideas are welcome and appreciated, as this is just a speculation.

Hmm...
Interesting idea.

There's no way I'll be allowing a warrior class to have full enchantment capability...
But if I could limit it, then this is definitely an option.
I would probably add that to Wintermoor, though.
Maybe different enchantments to the 4th hidden pack I've been working on ^.^

I shall definitely keep this in mind, though.
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» Developer Diary - Expansion Packs in Patch 1.7.5
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